Hi,
Sorry if this is not the right list for the patch.
The idea was to implement a small script to highlight chat messages in which
the multiplayer-callsign is mentioned. This should make multiplayer
communication with many pilots easier.
The message is highlighted in red.
scosu
diff --git a/Nasal/screen.nas b/Nasal/screen.nas
index 2d572aa..bfebdeb 100644
--- a/Nasal/screen.nas
+++ b/Nasal/screen.nas
@@ -458,6 +458,47 @@ _setlistener("/sim/signals/fdm-initialized", func {
# functions that make use of the window class (and don't belong anywhere else)
##############################################################################
+# translates a string to lower case
+var tolower = func (str) {
+ for (var i = 0; i < size(str); i = i+1) {
+ if (str[i] >= `A` and str[i] <= `Z`)
+ str[i] = str[i] - `A` + `a`;
+ }
+ return str;
+}
+
+# highlights messages with the multiplayer callsign in the text
+var msg_mp = func (n) {
+ if (!getprop("/sim/multiplay/chat-display"))
+ return;
+ var msg = tolower(n.getValue());
+ var call = tolower(getprop("/sim/multiplay/callsign"));
+ var matching = 0;
+ var found = 0;
+ for(var i = 0; i < size(msg); i = i + 1) {
+ if (msg[i] == ` ` or msg[i] == `,` or msg[i] == `.` or msg[i] == `;` or msg[i] == `:` or msg[i] == `>`) {
+ if (matching == size(call)) {
+ found = 1;
+ break;
+ }
+ matching = 0;
+ continue;
+ }
+ if (matching >= size(call)) {
+ matching = matching + 1;
+ continue;
+ }
+ if (call[matching] == msg[i]) {
+ matching = matching + 1;
+ } else {
+ matching = 0;
+ }
+ }
+ if (found == 1 or matching == size(call))
+ screen.log.write(n.getValue(), 1.0, 0.5, 0.5);
+ else
+ screen.log.write(n.getValue(), 0.5, 0.0, 0.8);
+}
var msg_repeat = func {
if (getprop("/sim/tutorials/running")) {
@@ -557,9 +598,7 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
func(n) map("copilot", n.getValue(), 1.0, 1.0, 1.0));
listener.ai_plane = setlistener(m ~ "ai-plane",
func(n) map("ai-plane", n.getValue(), 0.9, 0.4, 0.2));
- listener.mp_plane = setlistener(m ~ "mp-plane",
- func(n) map("ai-plane", n.getValue(), 0.5, 0.0, 0.8,
- func getprop("/sim/multiplay/chat-display")));
+ listener.mp_plane = setlistener(m ~ "mp-plane", msg_mp);
});
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