Hi all. > 3. define an XML format for describing the two possible rendering pipelines > (the current and new). The format will introduce optional elements (such as > shadows, ambient occlusion, glow).
I want to point out my work on my "newcameras" branch: https://gitorious.org/~zan/fg/zans-flightgear/commits/newcameras which allows user to define the rendering pipeline in preferences.xml. It does not (yet?) have everything Rembrandt's pipeline needs, but most likely is easily enhanced to support those things. Basically this version adds support for multiple camera passes, texture targets, texture formats, passing textures from one pass to another etc, while preserving the standard rendering line if user wants that. I wish this work could be extended (or maybe even I can extend it ;) to handle the Rembrandt camera system. This will not solve all problems in the merge, but some of them. Cheers, Lauri, "Zan" P.s. anyone know how to reply in the thread, when having the daily digest of this list? -- Lauri Peltonen lauri.pelto...@gmail.com ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel