As part of some work on cleaning up picking and mouse-interaction in the OSG scene, I recently converted 2D and 2.5D panels to be picked via the 'normal' hit-testing mechanism. Unfortunately this has broken some panels, due to some latent bad behaviour:
http://files.goneabitbursar.com/fg/concorde-panels.png The cyan rectangle is the panel's official boundary (of the 'logical' 1024x768 panel) - as you can see, panel authors have placed actions and layers outside this area, presumably because it 'just worked'. I've broken it 'just working', but will code up a fix in the next couple of days. I'll also commit the code to show the 2.5D panel boundaries in 'hotspots' mode, not that it really matters. In the meantime, if you find other aircraft (besides the Concorde) where 2.5 panel hotspots aren't working, let me know so I can test them. Regards, James ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel