On Thu, 2012-03-29 at 06:39 -0600, syd adams wrote:
> >
> > I've been on a short vacation for the first time in 10 years and have to
> > catch up on everything, but I believe this was solved, wasn't it?
> >
> > Erik
> 
> Hope you had a good  vacation.

Yes it was great, thanks.

> Its sort of solved ,but I still haven't managed to get some sounds to
> smoothly fade to 0 , i can
> still hear them cutting in/out in flyby and tower views.

That is one of the problems of OpenAL, most (if not all) distance decay
functions never reach 0:

http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%
20Specification.htm#_Toc199835865


Erik


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