On Sat, 2012-03-31 at 11:29 +0200, Erik Hofman wrote:

> Looks like something has changed in relation to avionics sounds since
> commenting out line 156 of Sound/fg_fx.cxx fixes the problem while
> suspending the aircraft effects (pause) still works.

Ah found it, it was caused by the way AI models are handled now. A fix
is in git.

Erik

(Sometimes it's difficult to detect if your own development work on a
related project is causing the problem)


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