>> 'flat' = 'For any visibility we can actually render, the normal (before >> wave >> noise) is (0,0,1) in model space to such a good approximation that you >> won't spot the difference to the actual normal including earth >> curvature if >> I show you a picture.' >> >> Cheers, >> >> * Thorsten > That will give you even worse lighting difference between tiles, and will > shurely give you ugly artefacts and wrong speculars in relation with the > sun >
Basic ray optics says no such thing will happen, and basic ray optics turns out to be right - I just ran a changed shader - if anything, the tile boundary artefacts are reduced (actually I expected them to be gone, but there's probably another vector in the game). Cheers, * Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel