>> 'flat' = 'For any visibility we can actually render, the normal (before  
>> wave
>> noise) is (0,0,1) in model space to such a good approximation that you
>> won't spot the difference to the actual normal including earth  
>> curvature if
>> I show you a picture.'
>>
>> Cheers,
>>
>> * Thorsten
> That will give you even worse lighting difference between tiles, and will
> shurely give you ugly artefacts and wrong speculars in relation with the  
> sun
>

Basic ray optics says no such thing will happen, and basic ray optics turns out 
to be right - I just ran a changed shader - if anything, the tile boundary 
artefacts are reduced (actually I expected them to be gone, but there's 
probably another vector in the game).

Cheers,

* Thorsten
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