Hi, On Saturday, April 14, 2012 09:49:18 James Turner wrote: > On 13 Apr 2012, at 23:28, Chris Forbes wrote: > > Presumably you could just ask osg or the gl to discard the top mip > > level(s) rather than altering the source art to work around apple's > > driver bugs? > Yeah, unfortunately I think people want the high-res art for a reason - this > needs a runtime test for the Intel chipset (on Mac only?) and something to > reduce the size. Unfortunately that's a lot more work, and might require > OSG changes since OSG loads the textures :(
But every image goes through our hands. We can just rescale this under certain conditions. At least the uncompressed textures are unproblematic. I would introduce some property that is evaluated in the image load callback than. Today the chain of readerwriter options should in any case provide a simgear options object that contains the property tree that could be queried then. Mathias ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel