Thorsten wrote:
 
> Vivian: "I'm sure this is all very well and good - but what are we meant
to be
> testing/doing/patching? Your last patch was all very good - except it only
> worked with advanced weather, so I was forced to abandon it."
> 
> Needless to say, the last patch did not 'only work with advanced weather',
it
> just used a single property to summarize cloud coverage instead of
> computing the cloud coverage inside the shader as I had explained all
along.
> It is a few line Nasal computation to set the property for Basic Weather
if
> needed, a property rule can do the same job I guess, it is a change of one
> number to make the patch run with the 'cover' parameter in the current
> version of the shader instead...
>

There's the problem Thorsten. I didn't have the info or the knowledge to do
the second bit. I tried the patch you proposed, and as I said, what I had
only worked with the Advanced Weather. The code inside the shader was always
a workaround to compensate for the fact that we were not getting consistent
stuff from the 2 forms of weather. If you fix the weather stuff,  I'll fix
the shader right away.

Vivian



------------------------------------------------------------------------------
For Developers, A Lot Can Happen In A Second.
Boundary is the first to Know...and Tell You.
Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
http://p.sf.net/sfu/Boundary-d2dvs2
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to