On Sat, Apr 28, 2012 at 9:28 PM, James Turner wrote: > One thing I did notice - you're creating a state set for each bin, based on > texture. I think you want to globally cache those by texture (all the other > parameters are fixed anyway, right?), so that OSG can see that all the > prim-sets in different bins share a state set, and hence reduce state changes.
I've just checked in a change so the buildings now use the Effects system properly, which includes a global cache of the textures. This might help. (Next step is to add a proper emissive texture for night-time buildings) -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel