This is an update on my efforts to make rembrandt work on not so new GPU. I managed to make Rembrandt work on my NVidia 7600GT (on Debian Wheezy) with the following settings :
--enable-rembrandt --prop:/sim/rendering/shadows/enabled=true --prop:/sim/rendering/shadows/num-cascades=1 --prop:/sim/rendering/shadows/cascade-far-m=50 --prop:/sim/rendering/shadows/map-size=2048 --prop:/sim/rendering/shadows/filtering=2 (or 1 for no filtering) --prop:/sim/rendering/use-color-for-depth=true Last one is new and only work at startup. There is only one cascade possible for the moment. Another value will lead to shader errors. The shadow map distance can be changed at runtime. 5 is best for cockpit view. 50 for outside view of the plane, 500 for the near terminals, or any other value you prefer. Filtering 2 is also available. I realize that all these cryptic options are not user friendly to casual users, so I am open to suggestions for improving the friendliness of these settings. Regards, -Fred http://wiki.flightgear.org/Project_Rembrandt ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel