On Wednesday 02 May 2012 09:28:44 Renk Thorsten wrote:
> > Hmm, that would be really strange, and a legitimate bug then.
> > Worth a try with the property filter to see if that fixes them.
>
> That's actually how terminator-relative-position-m (the sun position for
> shader purposes) is done - see
>
> Environment/local-weather-rules.xml
>
> * Thorsten
Try adding the terminator as an uniform to the vertex shader too. I see that
in that shader set it's only added for the fragment.
(it shouldn't make any difference, but stranger things have showed up)
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