Hi,

On Wednesday, May 23, 2012 10:37:00 Stuart Buchanan wrote:
> So
> - Does anyone have any bright ideas on what I can do to reduce the
> base memory occupancy?  One option might be to not generate the
> "basement" if the terrain is level.
> - Could a fresh pair of eyes take a look at the obj.cxx, mat.cxx and
> SGBuildingBin.[ch]xx code to see if I've missed something obvious.

I may be false since I really only spent *very* little time on that. But I 
believe you never free the content of the building bin list. That means the 
pointers stored in the list are gone, but the building bins - the pointees - 
are still alive.

Greetings

Mathias

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