Hi, On Wednesday, May 23, 2012 10:37:00 Stuart Buchanan wrote: > So > - Does anyone have any bright ideas on what I can do to reduce the > base memory occupancy? One option might be to not generate the > "basement" if the terrain is level. > - Could a fresh pair of eyes take a look at the obj.cxx, mat.cxx and > SGBuildingBin.[ch]xx code to see if I've missed something obvious.
I may be false since I really only spent *very* little time on that. But I believe you never free the content of the building bin list. That means the pointers stored in the list are gone, but the building bins - the pointees - are still alive. Greetings Mathias ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel