Thorsten

> -----Original Message-----
> From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
> Sent: 26 May 2012 18:21
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] "FlightGear developers discussions"
<flightgear-
> de...@lists.sourceforge.net>
> 
> > Done. Could do with some more refinement, but it works. If you input
> > speed-kt, then position updates are ignored and positions are
> > calculated from input speed and pitch. Here are the patches:
> >
> > http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-
> headi
> > ng-and
> > -speed.patch
> > http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-
> heading
> > -and-s
> > peed.patch
> > http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vert
> > ical-s
> > peeds.patch
> >
> > Next, I'm going to allow input of vertical and horizontal speeds (fps)
> > as well.
> >
> > Seems to have very little impact on framerate, but it involves a for
> > loop (and you know how much I like those), so there are limits.
> 
> Great - thanks! I'm travelling at the moment, so I won't be able to look
into
> this until a week from now, but I'll test this as soon as I am back.
> 
> We won't need it for many clouds (usually less than 10, for pure Cirrus
skies
> still less than 50), so I don't see any large number coming up (of course
there
> may be non-weather applications...)
> 
> 
> * Thorsten

The patches have been moved to

https://www.dropbox.com/home/Public/FG-Models-Movement

They are sequential so you will need to apply each in turn FG to Flightgear
SG to Simgear. I've tested as far as I am able - seem to work. I hope you
can make use of them.

Vivian



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