Hi All,

Thanks very much for the quick feedback.

>From the immediate feedback,  it looks like the performance issues are more
significant than I had thought, and I need to look at improving performance
and reducing the memory footprint before we can reasonably switch this on
by default.

More detailed responses below.

-Stuart

On Sat, Jun 9, 2012 at 9:06 PM, Vivian Meazza wrote:
> Here, with Win7(32), the cost in memory is such the FG won't start reliably
> at KLAX with Random Objects, Random Veg, and Random Buildings set to true
> and = 1. Any 2 out of the 3 are OK. Add Advanced Weather and FG reliably
> crashes out-of-memory. Much as I like Random Buildings, I would be very
> cautious about going down this route, as I think we're pushing the envelope
> here.

OK.  I was under the (false) impression you were running out of memory at
much higher building densities.   I agree that by default we should at least
be able to start!

On Sat, Jun 9, 2012 at 9:08 PM, Gijs de Rooy wrote:
> Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco
> (plenty of buildings in view).
> With KSFO being our default airport, users are very likely to see those
> large chunks of urban areas. See my
> forum profile for system specs.
>
> Building level, followed by the average fps:
>
> 0.00 : 140
> 0.25 : 130
> 0.50 : 115
> 0.75 :   80
> 1.00 :   65
> 2.00 :   40
>
> It's neither linear nor exponental... Don't know what to advise now. It
> starts to look nice from 1.0 onwards,
> but halfing the framerates is quite something.

Apart from all the last value, those are all higher frame-rates than I
get. Lucky you!
Nevertheless, a halving of frame-rates is significant.  Out of
interest, do you have it
enabled by default now?  I'm interested to know whether you consider
the frame-rate
hit acceptable for the extra eye-candy.

On Sat, Jun 9, 2012 at 9:10 PM, Heiko Schulz wrote:
> Today I made a simple flight from KLAX to KSFO with the 777-200ER with 
> scenery downloaded from TerraSync (TerraSync itself disabled), skydome-shader 
> enabled, random buildings enabled (density =1), trees enabled (density =1), 
> fair weather without (!) 3d-clouds and default materials.xml.
>
> After just mid distance I got the first error messages and the buildings went 
> black. Coming again to city area everytime a tile had to be loaded the sim 
> freezed for several seconds.

What error messages are you seeing?

> I must admit I expected a better behavior.
> What I noticed, different to the trees, the distance of loading random 
> building increases together with the visibility while the trees has a limited 
> range.
>
> Would be something possible as well for random buildings? And if so, would it 
> help in this issue?

I think you are seeing different visibility ranges being used for
buildings compared to trees,
rather than different loading distances.  At present, the buildings
have a fixed LoD range (20km IIRC),
which I should fix.

-Stuart

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