These are the errors I get with Rembrandt enabled :

FRAGMENT glCompileShader
"/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" FAILED
FRAGMENT Shader "/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" infolog:
Fragment shader failed to compile with the following errors:
ERROR: 0:79: error(#162) Wrong operand types no operation '+' exists
that takes a left-hand operand of type '3-component vector of float'
and a right operand of type 'uniform 4-component vector of float' (or
there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors.  No code generated

glLinkProgram "" FAILED
Program "" infolog:
Fragment shader(s) were not successfully compiled before
glLinkProgram() was called.  Link failed.

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