These are the errors I get with Rembrandt enabled :
FRAGMENT glCompileShader "/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" FAILED FRAGMENT Shader "/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" infolog: Fragment shader failed to compile with the following errors: ERROR: 0:79: error(#162) Wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'uniform 4-component vector of float' (or there is no acceptable conversion) ERROR: error(#273) 1 compilation errors. No code generated glLinkProgram "" FAILED Program "" infolog: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel