With today´s git I now have crashes even with the JSBsim patch reverted.
With a 64 bit build the debugger seems to work and here is the stack trace.
This points a problem in FGPUIMenuBar.
I am using MSVC 2008, Jenkins is on VC 2010.
Alan
ntdll.dll!0000000076eef0b1()
[Frames below may be incorrect and/or missing, no symbols loaded for
ntdll.dll]
ntdll.dll!0000000076ed9351()
ntdll.dll!0000000076e5fae1()
KernelBase.dll!000007fefd572fca()
msvcr90d.dll!_CrtIsValidHeapPointer(const void *
pUserData=0x0000000000d73790) Line 2103 C++
msvcr90d.dll!_free_dbg_nolock(void * pUserData=0x0000000000d73790, int
nBlockUse=1) Line 1317 + 0xa bytes C++
msvcr90d.dll!_free_dbg(void * pUserData=0x0000000000d73790, int
nBlockUse=1) Line 1258 + 0xe bytes C++
msvcr90d.dll!free(void * pUserData=0x0000000000d73790) Line 50 C++
fgfs.exe!FGPUIMenuBar::destroy_menubar() Line 267 C++
fgfs.exe!FGPUIMenuBar::~FGPUIMenuBar() Line 94 + 0xa bytes C++
fgfs.exe!FGPUIMenuBar::`scalar deleting destructor'() + 0x31 bytes C++
> fgfs.exe!std::auto_ptr<FGMenuBar>::reset(FGMenuBar *
> _Ptr=0x0000000036a75040) Line 763 + 0x33 bytes C++
fgfs.exe!NewGUI::reset(bool reload=false) Line 109 C++
fgfs.exe!NewGUI::redraw() Line 87 C++
fgfs.exe!do_gui_redraw(const SGPropertyNode * arg=0x0000000036ee4a10)
Line 1089 C++
fgfs.exe!SGCommandMgr::execute(const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
name="gui-redraw", const SGPropertyNode * arg=0x0000000036ee4a10) Line 89 +
0xc bytes C++
fgfs.exe!f_fgcommand(Context * c=0x000000002d186fc0, naRef me={...}, int
argc=2, naRef * args=0x000000002d188438) Line 319 + 0x75 bytes C++
fgfs.exe!setupFuncall(Context * ctx=0x000000002d186fc0, int nargs=2, int
mcall=0, int named=0) Line 316 + 0x49 bytes C
fgfs.exe!run(Context * ctx=0x000000002d186fc0) Line 708 + 0x59 bytes C
fgfs.exe!naCall(Context * ctx=0x000000002d186fc0, naRef func={...}, int
argc=0, naRef * args=0x0000000000000000, naRef obj={...}, naRef locals={...})
Line 873 + 0x15 bytes C
fgfs.exe!FGNasalSys::callMethod(naRef code={...}, naRef self={...}, int
argc=0, naRef * args=0x0000000000000000, naRef locals={...}) Line 119 + 0x8e
bytes C++
fgfs.exe!FGNasalSys::call(naRef code={...}, int argc=0, naRef *
args=0x0000000000000000, naRef locals={...}) Line 104 + 0xb0 bytes C++
fgfs.exe!FGNasalSys::createModule(const char *
moduleName=0x0000000002c00af0, const char * fileName=0x0000000036f7a670, const
char * src=0x0000000036f79e60, int len=385, const SGPropertyNode *
cmdarg=0x0000000000000000, int argc=0, naRef * args=0x0000000000000000) Line
791 C++
fgfs.exe!FGNasalSys::loadModule(SGPath * file=0x0000000000a2e330, const
char * module=0x0000000002c00af0) Line 761 + 0x4c bytes C++
fgfs.exe!FGNasalSys::loadPropertyScripts(SGPropertyNode *
n=0x0000000002c00ad0) Line 695 + 0x65 bytes C++
fgfs.exe!FGNasalSys::loadPropertyScripts() Line 662 + 0xf bytes C++
fgfs.exe!FGNasalSys::init() Line 575 C++
fgfs.exe!fgInitSubsystems() Line 1270 C++
fgfs.exe!fgIdleFunction() Line 400 + 0x5 bytes C++
fgfs.exe!fgOSMainLoop() Line 285 C++
fgfs.exe!fgMainInit(int argc=1, char * * argv=0x0000000000c94fb0) Line
537 + 0x5 bytes C++
fgfs.exe!main(int argc=1, char * * argv=0x0000000000c94fb0) Line 251 +
0x14 bytes C++
fgfs.exe!__tmainCRTStartup() Line 586 + 0x19 bytes C
fgfs.exe!mainCRTStartup() Line 403 C
kernel32.dll!0000000076d3652d()
ntdll.dll!0000000076e6c521()
From: Frederic Bouvier
Sent: Friday, June 08, 2012 6:14 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Windows crash
I had a startup crash on jsbsim just after the update. A clean solved the
problem
-Fred
--------------------------------------------------------------------------------
De: "Alan Teeder" <ajtee...@v-twin.org.uk>
À: "FlightGear developers discussions"
<flightgear-devel@lists.sourceforge.net>
Envoyé: Vendredi 8 Juin 2012 19:06:50
Objet: Re: [Flightgear-devel] Windows crash
Fred
The Jenkins build runs fine, have tested with several aircraft.
I am still using VS2008, with fgfs-win32-VS90-3rdParty+OSG-20110911.zip from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/old/.
I have tried a complete clean cmake and compile with the same results.
Reverting the JSBsim update commit clears the crash, which occurs just after
“loading scenario ´nimitz_demo’” is reported, but before
“/sim/signals/fdm-initialized” is reported.
Alan
From: Frederic Bouvier
Sent: Friday, June 08, 2012 5:32 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Windows crash
Does Jenkins build exhibit that problem ?
Regards,
-Fred
------------------------------------------------------------------------------
De: "Alan Teeder" <ajtee...@v-twin.org.uk>
À: "FlightGear developers discussions"
<flightgear-devel@lists.sourceforge.net>
Envoyé: Vendredi 8 Juin 2012 17:51:18
Objet: Re: [Flightgear-devel] Windows crash
From: Alan Teeder
Sent: Tuesday, June 05, 2012 5:28 PM
To: Flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Windows crash
With the latest git FG is crashing whilst the splash screen is shown. I
have tried with several aircraft including C172p
If I revert the following all runs normally.
“commit 642735ab18421db87a07d6841dd720fd4615bfff
Author: Erik Hofman
Date: Wed May 30 08:39:04 2012 +0200
sync with JSB JSBSim CVS”
My configuration is MSVC 2008, 32bit build, Windows 7.
Unfortunately I have been unable to even start FG from a MSVC debug build,
and the only clue I can give is that MSVC reports that the crash is in free.c
(part of MSVC)
Sorry for the report
Alan
------------------------------
This is not fixed by today´s patch
commit a237fa6a4c4de304223f36f2123a40cf51d0cf99
Author: ThorstenB
Date: Fri Jun 8 15:13:04 2012 +0200
Harald JOHNSEN: Prevent a crash during startup.
Alan
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