Just stumbled across this one: 

Effects/water.eff now declares png textures for reflection and nose to avoid 
dds. The relevant commit changed the effect file and water_sine.frag but didn't 
change the corresponding lines in water_lightfield.frag which has pretty 
identical normal-generating lines.

dds seems to require to reverse normals (?) - in any case two lines marked by 
'dds fix' need to be removed in order to restore the expected behaviour.

vNorm = -vNorm; //dds fix
(...)
N = -N; //dds fix

If anyone with GIT rights could take care of the change in devel and release 
branch? Thanks!

* Thorsten
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