> > If you want to experiment, try to change line 668 of renderer.cxx, > and change : > > camera->setClearMask(GL_DEPTH_BUFFER_BIT); > > to : > > camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
By the way, the far camera being rendered before the near camera, I don't see how we can mask the outside view with the cockpit. Regards, -Fred ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel