> 
> If you want to experiment, try to change line 668 of renderer.cxx,
> and change :
> 
> camera->setClearMask(GL_DEPTH_BUFFER_BIT);
> 
> to :
> 
> camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

By the way, the far camera being rendered before the near camera, 
I don't see how we can mask the outside view with the cockpit.

Regards,
-Fred

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