On Fri, Aug 10, 2012 at 12:50 PM, James Turner <zakal...@mac.com> wrote:
>
> On 9 Aug 2012, at 21:49, Stuart Buchanan wrote:
>
>>>> Do we have any ideas addressing these issues?
>
> Random thought, hopefully someone with more OSG knowledge can confirm or deny:
>
> Can we create the geometry (and unload it) in the cull-callback? I.e set an 
> appropriate bounding volume for the LOD node, and only build the geometry 
> when the node actually passes culling. And obviously after some number of 
> frames of being culled, unload the geometry again.
>
This is what osg::PagedLOD does, though we often forget that the
paging of the higher LODs is triggered in the cull phase.
> I can't recall what scene modifications are / are not permitted inside a 
> cull-callbacl, however.
You would want to let the OSG loader mechanism and the database pager
do their thing. Geometry doesn't have to be loaded from files...

Tim

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