On Wed, Sep 26, 2012 at 10:55 AM, James Turner wrote:
>> Let me know if you see anything strange - I've tested this only on my
>> own laptop.
>
> Black haloes:
>
>         http://imagebin.org/229851
>
> Mac, Ati Radeon 5770, latest SG, FG and FG data. I don't believe I have any 
> mods that would affect rendering at all.
>
> Let me know if there's any console or GL output I should be looking for.

Interesting, as much smaller black halos where exactly what the
multisampling removed on my system, particularly when running the
atmospheric shader!

Your graphics card is listed as supporting multisampling, and the
effect should fall back to the previous rendering method if it
doesn't.  Nevertheless, can you check that you have GL_ARB_multisample
listed as a supported extension in your graphics driver?

A quick google found this reference to a possible Mac bug:

http://lists.apple.com/archives/mac-opengl/2010/Mar/msg00009.html

It refers to a bug report "(radar: 4917355)", if that means anything to you.

If it is a long-standing Mac bug, then we have a couple of options for
working around it:
1)  Add another rendering control to enable multi-sampled trees. I'd
prefer not to do this unless there is a perf degradation with this
change, which I'm not seeing.
2) Add some platform properties and enable the effect based on those.
Hooray on the forums has suggested that we expose more static platform
information through the properties tree so we can extend the current
About dialog to include more diagnostics information that can be
submitted in support requests to the forums or bug reports.

-Stuart

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