> The reason I didn't just label it "material definitions" was that I
> don't think that
> a new user is going to understand what that means, while the concept of
> different textures should be familiar to people who have some background
> in graphics, or gaming. 

I'd go for something like 'terrain texture scheme'. For anything else, you 
really have to understand what the role of materials.xml in Flightgear is. The 
people who do understand can overlook an incomplete label, the people who don't 
will primarily notice changed textures.

Why not use 'Global alternative scheme (dds format)' or something like that - I 
think the info that this is based on dds is relevant for those who can't 
actually display dds properly, but it doesn't need to be overemphasized.

* Thorsten
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