Hi Durk,

The configurable pipeline has nothing to do with multiscreen. It is used to 
configure the way any viewport is rendered. The windows are setup using the 
camera group, the same than with the classic way.

I don't know for Linux, but for Windows, the memory of each card doesn't add 
up. All resources are allocated on each card, and if not in sli mode, one card 
blit the other display to the other card. When in sli mode, frames are 
interleaved. So it's likely that your crash come from memory exhaution.

Another thing is that shadows and lights are still broken/misplaced in dual 
screen, the only mode i can test.

Regards,
-Fred




Durk Talsma <durkt...@gmail.com> a écrit :

Hi Fred,
> 
> re hardware upgrade: look at the wiki page for the memory requirements. I 
> currently have a GTX 470 and it runs dual fullscreen well. I recently 
> switched from an i7 930 to an i7 3770 (latest generation) and it made a huge 
> difference in term of framerate (about 33% gain). Tim and Mathias already 
> said that we are CPU bound and I can confirm by experience. Anyway, if I was 
> about to change GPU, I'd take a GTX 660 Ti or a GTX 670.


Just following up on an old thread. Last weekend, I got my new videocards (two 
GeForce GTX 660s) with 2Gigs of video ram. Running the Rembrandt code on a 
single windowed instance of FlightGear works nicely and out the box, but when I 
try to run the code with a triple screen set up, I get a segmentation fault. 
I've been reading up on the project Rembrandt wiki page, and I understand that 
you can set up a configurable pipeline, but it's not clear whether that is 
necessary or not. Additionally, while I understand the syntax, I have some 
trouble estimating, which parameters to fill in the sample code. Do you perhaps 
have a working example, since I've been hoping to get this to work before 
FSWeekend?

Running on linux, with the X-Server in xinerama mode. I've placed a copy of my 
camera-view.xml file in my public dropbox folder: 

https://dl.dropbox.com/u/7455889/camera-view.xml

Many thanks in advance!

Cheers,
Durk


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