Hi All, While I hesitate to claim performance improvements I've not seen myself, it may be that this was caused by this commit:
266b362238d0cef5a1c4df81bacbe941ee4c59ef which discards transparent fragments. I'd be very interested if you could revert the changes in that commit and let me know if it makes any difference. Thorsten R: I've just committed a similar change to the lightfield 3d cloud fragment shader. I don't notice any difference in rendering quality with the change, but you "eye" may be better than mine in this case :). On a related note, I've also just pushed some changes to the 3d cloud rendering such that sprites on the "back" of the cloud are not rendered if they are more than 10km away (configurable in /sim/rendering/cloud3d-detail-range). On my system this gives 20-50% frame-rate increases, particularly under overcast conditions. As always, I'm very interested to hear if this makes things better or worse for others. -Stuart ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel