Hi Stuart,

Thanks for your reply. This was the issue:

Am Montag, den 24.12.2012, 22:45 +0000 schrieb Stuart Buchanan:

> - There's a bug in our XDR implementation that we pad each character
> to a 4-byte
> word.  See src/Multiplayer/multiplayermgr.cxx line 316, 728, 739.
> (I think I introduced the bug when I wrote the original string XDR
> parsing).  I'd recommend
> comparing your XDR encoding to check that it matches. 


(Chat messages are not in use for multiplayer messages I think...)

This was a difficult thing: When I added the 4 bytes padding, Other
OpenRadar instances got the chat message back, but all the other FG
users got nothing.
So I omitted the pad again and changed the reception, to recognize
partner side padding. Now, all my tests in this matter have been
successful...

Thank you and a Merry Christmas!
Wolfram

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