Hi Stuart, Thanks for your reply. This was the issue:
Am Montag, den 24.12.2012, 22:45 +0000 schrieb Stuart Buchanan: > - There's a bug in our XDR implementation that we pad each character > to a 4-byte > word. See src/Multiplayer/multiplayermgr.cxx line 316, 728, 739. > (I think I introduced the bug when I wrote the original string XDR > parsing). I'd recommend > comparing your XDR encoding to check that it matches. (Chat messages are not in use for multiplayer messages I think...) This was a difficult thing: When I added the 4 bytes padding, Other OpenRadar instances got the chat message back, but all the other FG users got nothing. So I omitted the pad again and changed the reception, to recognize partner side padding. Now, all my tests in this matter have been successful... Thank you and a Merry Christmas! Wolfram
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