Hi Stuart, > That sounds like an excellent plan. Let me know how I can help.
yes, I could definitely need a hand... Now since the holiday period is over, my coding time just decreased dramatically... So, if you like, I could give you what I have in terms of autumn colors and hires terrain shader/effect files so far and you could implement the GUI you envision for the future as well as the autum color rotation for trees like you suggested and maybe also test/refine the autumn effect for more/different areas (I've just tested central Europe, and many of the texture sheets are just proof-of-concept edited). I could then focus on ironing out the remaining quirks in the shader code, clean everything up and do some performance-enhancing tricks. Btw - the promised Wiki page documenting the terrain shader capabilities and configuration options from materials.xml is just growing, so it'll be ready soon: http://wiki.flightgear.org/Procedural_Texturing * Thorsten ------------------------------------------------------------------------------ Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only - learn more at: http://p.sf.net/sfu/learnmore_122512 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel