On Monday 28 January 2013 08:46:02 Renk Thorsten wrote: > Well, yes, that I know - this is why the performance/quality steps in the > framework utilize mostly different shaders rather than one shader with > if-statements. > > But we were talking about *optional* usage of the framework making things > worse for everyone else, and none of the shaders concerned are even > compiled unless they're switched on.
Sounds to me like this discussion could use some more concrete examples to make sure all involved understand the things said and talk about the same. Mathias, could you please give examples of the code you were talking about? Stefan
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