Following a forum bug report
http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924
I had a look at random buildings in Atmosperhic Light Scattering (which I 
normally don't use).

I just pushed a fix

* ensuring that the Mie angle gets correctly to the fragment shader
* and simplifying the first pass rendered to fill the depth buffer - imho it 
needs neither read a texture nor compute fog

Stuart, please have a look especially at the second point - I can't see any 
visual differences, but maybe I've overlooked something. This should also go 
into the release branch.

* Thorsten
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