Following a forum bug report http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924 I had a look at random buildings in Atmosperhic Light Scattering (which I normally don't use).
I just pushed a fix * ensuring that the Mie angle gets correctly to the fragment shader * and simplifying the first pass rendered to fill the depth buffer - imho it needs neither read a texture nor compute fog Stuart, please have a look especially at the second point - I can't see any visual differences, but maybe I've overlooked something. This should also go into the release branch. * Thorsten ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel