On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: > I've just pushed the first version of the model shader for Atmospheric Light > Scattering. It should do random buildings with reflections and all aircraft > using the model-combined.eff without normal mapping. The shader still has > some quirks, but they're hard to spot if you don't look for them ;-)
Thanks Thorsten, and Emillian. So, does this mean we're getting now at the point at which the Atmospheric Light Scattering is a complete replacement for the existing default rendering scheme (with the exception of the farmland shader)? If so, we should definitely remove the "experimental" label from the rendering dialog, and possibly change this to the default renderer and have a discussion about whether to retire the previous scheme. Early in the release cycle would seem to be a good point to do this. -Stuart ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel