Le 24/02/2013 23:44, Stuart Buchanan a écrit :
> Hi All,
>
> I've just committed some small changes to the AI air-to-air refueling 
> function:
>
> 1) Added support for multiple tankers of each type, selectable through
> the AI-Tankers GUI.  Tankers are now defined in AI/tankers.xml.
> 2) Added an A-4F "buddy" tanker.
> 3) Enhanced the UI to allow the user to set the speed of the tanker,
> and the radius at which "contact" is made.  Note that this is based on
> the origin of tanker and user.  As a future enhancement I want to add
> offsets to indicate the position of the refuelling probe/receiver
> on the user aircraft, and the location of the boom/drogue on the tanker.
> 4) Added a user-toggled function to display messages when contact i
> made or lost.  Some aircraft
> don't seem to have any obvious cockpit indicator that refuelling is in
> progress, and we don't currently animate the probe being in the drogue
> :)
> 5) Added maximum fuel flow definitions to both the tanker and
> receiver.  While the KC-135 supports
> flow of 6000 lbs/min, smaller tankers (such as the A4-F buddy tanker)
> only provided ~1300 lbs/min.  the actual fuel flow is taken as the
> minimum of the two.
>
> Note that the maximum fuel flow affects both AI and MP tankers.  I've
> been unable to test with the latter, but have set a default to ensure
> backwards compatibility.
>
> Feedback welcome as always.
>
> -Stuart
>
>
hi Stuart,

after a few runs behind ai tankers, and some crashs in the sky, i think 
the a4f need to have at least the drogue and hose not "hot".

here's a diff :

--- a/Models/Geometry/A4-F/a4-f-tanker.xml
+++ b/Models/Geometry/A4-F/a4-f-tanker.xml
@@ -14,6 +14,12 @@
<object-name>FixedCanopyGlass</object-name>
<object-name>Canopy_1</object-name>
</effect>
+
+ <animation>
+ <object-name>Hose</object-name>
+ <object-name>Drogue</object-name>
+ <enable-hot>false</enable-hot>
+ </animation>

<model>
<path>Pilot/pilot.xml</path>


the radius definitely need the offsets , i was unable to make contact in 
the usual position with a short radius :)


when you're in tanker.nas , I think that in turns, the tanker don't have 
a rotation correct respect to the bank angle, when you follow you don't 
have the same bank angle and it's a bit strange.  here i got a much 
better behaviour with this patch:

--- a/Nasal/tanker.nas
+++ b/Nasal/tanker.nas
@@ -155,7 +155,7 @@ var Tanker = {
                 }

                 var distance = dt * (me.ktas - me.headwind) * NM2M / 3600;
-               var deviation = me.roll ? 0.5 * dt * 1085.941 * 
math.tan(me.roll * D2R) / me.ktas : 0;
+               var deviation = me.roll ?  dt * 1085.941 * 
math.tan(me.roll * D2R) / me.ktas : 0;

                 if (me.mode == "leg") {
                         if (me.lastmode != "leg") {

jano

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