> After all,
> head tracking is one of the most important aspect of flight sim.

It's fine that people are interested in something, but could we please tone 
down the rhetorics and refrain from arguments 'I am interested in X, hence it 
must be one of the most important aspects of flight simulation'?

I've been interested in flight simulation for more than 20 years, but till 
today it did not a single time occur to me that head tracking would be one of 
the most important aspects of it. I naively assumed it had something to do with 
primarily simulating aerodynamics and solving equations of motion and secondary 
with providing a credible environment in terms of realistic instrument 
behaviour and more or less realistic visual cues (visibility, cloud coverage) 
and wind interaction with aerodynamics, and then all else.

Might just be me.

Here's a choice list of other things which have previously  been claimed to be 
absolutely crucial / among the most important aspects / the reason for FGs 
demise if they're not implemented asap:

* shadows cast by aircraft
* space flight capability up to the moon
* meter-scale exact synchronization of clouds over MP
* real-time real air traffic
* orbital maneuvering capable numerical accuracy of the MP protocol
(...)

Strangely enough, we still don't have all of them but FG is very much alive and 
kicking.

Have a nice weekend,

* Thorsten
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