Hello, With GIT from today 03/29/2013 and jenkins build #1021 the issue is back again, and it even seems worse than ever before!
Here the output of the console since 30min, FGFS is stuck in "Loading Navigation datas": Logging priority is debug initializing cloud layers Using initial window size: 960 x 720 Initializing splash screen Enabling ATI viewport hack Configuration State ======= ============== aircraft-dir = "C:/Programme/FlightGear/fgdata2/Aircraft/ec135" fghome-dir = "C:\Dokumente und Einstellungen\Heiko Schulz\Anwendungsdaten\flight gear.org" aircraft-dir = "C:/Programme/FlightGear/fgdata2/Aircraft/ec135" aircraft-search-paths = C:\Programme\FlightGear\MD-900 scenery-search-paths = C:/Programme/FlightGear/terrasync C:/Programme/FlightGear/terrasync/Terrain C:/Programme/FlightGear/terrasync/Objects Cannot find splash screen file 'Aircraft/ec135/splash.rgb'. Using default. Splash screen progress init NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0 4.20 NVIDIA via Cg compiler Splash screen progress loading-aircraft-list Splash screen progress loading-nav-dat NavCache at:Path "C:/Dokumente und Einstellungen/Heiko Schulz/Anwendungsdaten/fl ightgear.org/navdata_2_11.cache" NavCache: initial build required for Path "C:/Programme/FlightGear/fgdata2/Airpo rts/apt.dat.gz" NavCache: main cache rebuild required NavCache at:Path "C:/Dokumente und Einstellungen/Heiko Schulz/Anwendungsdaten/fl ightgear.org/navdata_2_11.cache" will create tables Data file version = 810 ... NavCache: initial build required for Path "C:/Programme/FlightGear/terrasync/Air ports/Z/Y/C/ZYCC.ils.xml" re-loaded ILS data for ZYCC nav.dat load took:18513 What I write now is not to make anyone upset but might not be loved by everyone, as I think I have to remind some things: Would it be possible to test sensible things BEFORE they went into GIT? I think in the past we tested cross-plattform sensible things before it went into GIT/ CVS. Yes, I'm aware that GIT is the developement place, and with this a larger group of people can be reached for testing. Yes, I'm also aware that developing for cross-plattform is pretty challenging. But Co-Developers depends on the latest developement steps if they want to make it compatible with the next FlightGear release! It is pretty bad for Co-developers when due such failures their own projects are delayed. Not every developer has plenty of time everyday and week to wait until the problem has been fixed. I hoped that I could get my Project EC135 P2 into FGdata in the next weeks since I spent about guessed 100 hrs into finetuning the fdm, but due this bug I'm not be able to make further developement steps, especially regarding tooltips and the new VSI, and so my little project will be delayed now for a indefinitely time since I will probably very busy with studies again until early summer. Cheers Heiko ------------------------------------------------------------------------------ Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel