> Presumably making cirrus clouds after more sprites doesn't make for
> very realistic clouds because of the size of the cloud structures?

Well, they are very faint - say an alpha of 0.1 or less. If we make 10 sprites, 
each of them needs an alpha of 0.01 in order to get the same visual impression, 
and that means every sprite gets thrown by the alpha testing. Also, the whole 
point of dropping sprites is to make clouds render more efficiently - so adding 
sprites to already rather efficient Cirrus clouds such that some can be dropped 
later appears a bit... counter-productive ;-)

It occurred to me that the correlation of cloud thickness and altitude is quite 
good, so a quick fix could be not to drop any sprites for clouds above 
6000-7000 m altitude (?).

* Thorsten
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