Hi All, Having talked about it for months (years?) I've finally written some property rules that improve the integration of Basic Weather with the Atmospheric shader.
In particular the skydome properties are now calculated using formulae very similar to those of Advanced Weather so there's no need to set rayleigh/mie/density properties directly, and appropriate levels of ground haze are estimated based on the lowest cloud layer. Some of the integration is quite basic, and there's plenty of room for improvement in the Basic Weather METAR parsing to set up appropriate visibility settings in particular. Feedback welcome as always, though I suspect almost everyone these days is using Advanced Weather... This also removes another roadblock from possibly making the atmospheric shader on by (non-Rembrandt) default. Ooohhh, controversial :) -Stuart ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel