Hi All,

Having talked about it for months (years?)  I've finally written some
property rules that improve the integration of Basic Weather with the
Atmospheric shader.

In particular the skydome properties are now calculated using formulae
very similar to those of Advanced Weather so there's no need to set
rayleigh/mie/density properties directly, and appropriate levels of
ground haze are estimated based on the lowest cloud layer.

Some of the integration is quite basic, and there's plenty of room for
improvement in the Basic Weather METAR parsing to set up appropriate
visibility settings in particular.

Feedback welcome as always, though I suspect almost everyone these
days is using Advanced Weather...

This also removes another roadblock from possibly making the
atmospheric shader on by (non-Rembrandt) default.  Ooohhh,
controversial :)

-Stuart

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to