Dear shader experts, Can I have a single-channel lightmap, and still use a vec3d in my model.xml to end up with green or red (or whatever) light rendered? As in (roughly)
on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0] on_screen_color[1] = lightmap-grey-value * vec3d[1] * texture[1] on_screen_color[2] = lightmap-grey-value * vec3d[2] * texture[2] where texture is the base model texture? Docs/README.model-combined.eff says > <lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color> > - the color of the light for the red channel in the light-map. etc for green and blue channels, but when I use this line, FG complains Failed to load xml: Unrecognized data type 'vec3d' Failed to load model: Unrecognized data type 'vec3d' I guess this works only for multi-channel lightmaps? I.e. with <lightmap-multi type="int">1</lightmap-multi> My .xml looks like this: <effect> <inherits-from>Effects/model-combined-deferred</inherits-from> <parameters> <lightmap-enabled type="int">1</lightmap-enabled> <texture n="3"> <image>tex/DSCF9503_noroofsec_pow2_LM.png</image> <wrap-s>repeat</wrap-s> <wrap-t>repeat</wrap-t> </texture> <!-- <lightmap-color type="vec3d" n="0"> 1.0 5.0 0.2 </lightmap-color> --> <lightmap-factor type="float" n="0">1.0</lightmap-factor> </parameters> <object-name>b606</object-name> <object-name>b610</object-name> </effect> Tom A. (aka radi) ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel