Another implicit type conversion failure: ============ VERTEX glCompileShader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" FAILED
VERTEX Shader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" infolog: ERROR: 0:89: '*' does not operate on 'float' and 'int' glLinkProgram "" FAILED Program "" infolog: ERROR: One or more attached shaders not successfully compiled ============= Guess Apple's compiler is rather stricter about this stuff than everyone else's Regards, James ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel