Another implicit type conversion failure:

============
VERTEX glCompileShader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" FAILED

VERTEX Shader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" infolog:
ERROR: 0:89: '*' does not operate on 'float' and 'int'


glLinkProgram "" FAILED

Program "" infolog:
ERROR: One or more attached shaders not successfully compiled
=============

Guess Apple's compiler is rather stricter about this stuff than everyone else's 

Regards,
James






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