> Which screen size ?
> With my old GPU Geforce 9600 GT at 1024x800 i never got less than 24 fps
> (usually 30 fps). It is when using FG 2.10.
> Decreasing on the fly the screen size increase the fps.

Yeah, well, fragment shader load (and hence deferred rendering) scales with the 
number of pixels. My fullscreen is 1920x1080, which means I have about 2.5 
times the pixel number of your screen, which means that if I scale your 24 fps 
to my screen, I would get about 9-10 fps. If I decrease that by the 30% you 
mention (since I run recent GIT), then I'd end up with 6 fps compared with my 
15, which doesn't seem grossly out of place. 

But to render 2 megapixels isn't an unusual demand - that's about what the 
human eye can resolve from a normal view distance.

* Thorsten
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