The F14 in git looks OK here. I have Rembrandt on, and have played with the 
shader and Rembrandt settings, but am unable to duplicate your effect.

Windows7, NVidia GTS450, OSG 3.0.1,  flightgear etc. – all current git.

Alan

From: BARANGER Emmanuel 
Sent: Sunday, July 07, 2013 1:29 AM
To: flightgear-devel@lists.sourceforge.net 
Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue 2

Le 06/07/2013 11:43, flightgear-devel-requ...@lists.sourceforge.net a écrit :

Message: 10
Date: Thu, 04 Jul 2013 23:48:36 +0200
From: BARANGER Emmanuel mailto:embaran...@free.fr
Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue
        1
To: flightgear-devel@lists.sourceforge.net
Message-ID: mailto:51d5edb4.3020...@free.fr
Content-Type: text/plain; charset="iso-8859-1"

Hi all,

I come back to you on the display problems with OSG 3.1.9 quoted by Clement.

I have a doubt. If the soil, trees, buildings etc. .. are properly 
textured in FG. And if the aircraft (all aircraft) have a huge problem 
of texture mapping
example with F-14B :
http://helijah.free.fr/blender/f-14b.png

The problem would rather FG (or SG) because OSG correctly displays the 
object.

osgviewer also but not fgviewer and not FGRun (that makes me think that 
the concern is in SG not in FG)

Regards Emmanuel
Hi all

I answer to myself lol

I just concatenate all the elements of B17 for 3D preview in my shed (via 
Skechtfab) and result in Present3D is always bad :(

http://helijah.free.fr/blender/b17/b17-broke.jpg

Conclusion it is only OSG  that has a problem :(

Regards Emmanuel


-- 
BARANGER Emmanuel

http://helijah.free.fr

http://embaranger.free.fr



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