I have been trying to find out how the FlightGear reads the Scenery data 
(Terrain stg, Texture, building, trees etc.), however I can't find the 
part of the code that handles this, I know the file IOs are handled by 
the OSG, but I am still wondering where this is happening.

It would be really great if someone familiar with the structure can 
point me to the source file that deals with this task.


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