Hi Holger,

I'm glad to know that FGCom integration is surprising you.
It seems you have a pretty well vision of the perfect solution for radio 
simulation and I agree with you on this "how-it-should-works".
As James said, all of this is mostly based on P2P architecture which is far to 
be the easier things to create :)
- Each client need to know the position of others clients
- Each client must send a _clean_ sound signal (no distortion, no 
attenuation...)
- Each client need to calculate the distorsion/attenuation of others clients 
depending of their distance (I'm callsign01; callsign02 is at 20nm from me = I 
can hear him loud, callsign03 is at 120nm from me = I can hear him quiet, 
callsign04... etc... etc...)

We could also use a centralized architecture with a server which could works 
like:
- I know the position and frequency of each clients
- callsign01 is speaking on 122.50MHz
- callsign02 is listening on 122.50MHz, the distance between callsign01 and 
callsign02 is 20nm = I send a clean signal from callsign01 to callsign02
- callsign03 is listening on 122.50MHz, the distance between callsign01 and 
callsign03 is 120nm = I send a distorted/attenuated signal from callsign01 to 
callsign02
- ...
- ...

I can't imagine the amount of work to create this new system. Also I have 
absolutely no idea where we should start if we really want (need?) this _much_ 
realistic system. Do you have any hint ?

For sure this level of realism would be a really nice feature. But I admit I 
don't know if our users will be _much_more_ happy with this level of realism 
and they need/want this level of realism OR are they already very happy to have 
a "simple" way of communication better than a simple TeamSpeak-like application 
? In this case is it necessary to work during months and months on this project 
? Is it worth ?

Of course if this level of realism I would be happy to use it ! But I'm not 
sure to be ready to work on this (big) project for only few of our 
"pro-realistic" users. But if the task is supported by some people, devs are 
involved, and my skills are sufficient, yes I would be part of this effort ;)


Regards,
Clément                                           
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