There's a lot of studying behind this. Here are some papers I found within 5 minutes of starting to look: http://journals.ametsoc.org/doi/pdf/10.1175/JAS3952.1 http://www.astronomy.ohio-state.edu/~ryden/ast825/ch7.pdf http://rams.atmos.colostate.edu/cotton/vita/117.pdf http://journals.ametsoc.org/doi/pdf/10.1175/BAMS-D-11-00059.1
---- Cole Johnson -- E-mail: coleharrisjohn...@gmail.com -- Twitter: @5urd Hexware, LLC -- Twitter: @HexwareLLC On Thu, Aug 29, 2013 at 5:10 PM, Saikrishna Arcot <saiarcot...@gmail.com> wrote: > > My guess is that the size/density of the cloud will have to be > calculated for the turbulence to be even close of realistic. > > Also, I believe the next version is 3.0.0. > > Saikrishna Arcot > > On Thu 29 Aug 2013 04:52:48 PM EDT, Cole Johnson wrote: > > Does FlightGear currently "support" cloud turbulence? You know, like > > when you go through a cumulus cloud, there's /a lot/ of turbulence? > > Well, IIRC, FlightGear doesn't support have any. > > > > It shouldn't be that hard to add. Just check if the plane is in a > > cloud, and if so, mess with the flight dynamics or something. I don't > > know too much about how it would work, and I haven't scrounged through > > the source code enough to understand what everything generally does, > > but I'm willing to help if needed. > > > > Maybe we could add this to FlightGear 2.14 or 3.00? ------------------------------------------------------------------------------ Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel