* [EMAIL PROTECTED] (Olivier Grisel) [2002.05.18 13:33]:
> On Sat, 18 May 2002 12:04:28 -0500
> Cameron Moore <[EMAIL PROTECTED]> wrote:
> > You can use this interface to write a perl/python/whatever script to
> > get or set any values you want that are mapped to the property tree.
> > This would be helpful for flight instructors that wish to alter
> > envirronmental conditions (winds) or activate a component failure (which
> > we don't have implimented yet).
> 
> Exactly what I aimed to do. This interface makes things easier !
>  
> > But, to go back to your original message, I think David Megginson had a
> > better solution for the specific question you asked.  I had forgotten
> > about the logging facilities.
> 
> I have tried the logging facilities (it whorks fine), but the telnet interface
> allows me to do real time analysis and to interact with the simulation (even if
> component failure is not yet implemented, wind, visibility an fuel level are fine) 
>which
> is much better : I couldn't think it would be so easy to do it. This property tree
> architecture is a great idea. I think I will love working with FlightGear !

Great.

> I have got another question : does the the --enable-game-mode affect the FDM (more 
>arcade ?!)
> or is it just a display option (in this case what the difference with fullscreen 
>option ?) ?

It does not mean 'arcade' and has no effect on realism.  I believe it
only affects the GLUT windowing mode, but I'm not exactly sure what that
means.  It's a good question though, and I'd put it in the FAQs if I
knew the answer.  ;-)
-- 
Cameron Moore
[ Why don't they just make mouse-flavored cat food? ]

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