* [EMAIL PROTECTED] (Olivier Grisel) [2002.05.18 13:33]: > On Sat, 18 May 2002 12:04:28 -0500 > Cameron Moore <[EMAIL PROTECTED]> wrote: > > You can use this interface to write a perl/python/whatever script to > > get or set any values you want that are mapped to the property tree. > > This would be helpful for flight instructors that wish to alter > > envirronmental conditions (winds) or activate a component failure (which > > we don't have implimented yet). > > Exactly what I aimed to do. This interface makes things easier ! > > > But, to go back to your original message, I think David Megginson had a > > better solution for the specific question you asked. I had forgotten > > about the logging facilities. > > I have tried the logging facilities (it whorks fine), but the telnet interface > allows me to do real time analysis and to interact with the simulation (even if > component failure is not yet implemented, wind, visibility an fuel level are fine) >which > is much better : I couldn't think it would be so easy to do it. This property tree > architecture is a great idea. I think I will love working with FlightGear !
Great. > I have got another question : does the the --enable-game-mode affect the FDM (more >arcade ?!) > or is it just a display option (in this case what the difference with fullscreen >option ?) ? It does not mean 'arcade' and has no effect on realism. I believe it only affects the GLUT windowing mode, but I'm not exactly sure what that means. It's a good question though, and I'd put it in the FAQs if I knew the answer. ;-) -- Cameron Moore [ Why don't they just make mouse-flavored cat food? ] _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users
