AL Mills wrote: > Okay! > I got gdb to work, and here is what it told me:
I recognize that stack trace. This got reported a few weeks back as well. What is happening is that there is a static object in the 3D clounds code that is trying to do OpenGL calls during static initialization, *long* before a valid context exists. Why is this happening at all? I thought clouds3d was disabled by default, no? We should probably try to track down the OpenGL platform(s) that crash under these circumstances, but we should definitely yank the clouds3d support from the default build until this bug is fixed. Or maybe this is fixed already and the report is for an older version? Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users
