AL Mills wrote:
> Okay!
> I got gdb to work, and here is what it told me:

I recognize that stack trace.  This got reported a few weeks back as
well.  What is happening is that there is a static object in the 3D
clounds code that is trying to do OpenGL calls during static
initialization, *long* before a valid context exists.

Why is this happening at all?  I thought clouds3d was disabled by
default, no?  We should probably try to track down the OpenGL
platform(s) that crash under these circumstances, but we should
definitely yank the clouds3d support from the default build until this
bug is fixed.

Or maybe this is fixed already and the report is for an older version?

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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