> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Per conto di adam
> Inviato: luned� 12 luglio 2004 14.52
> A: FlightGear user discussions
> Oggetto: RE: [Flightgear-users] Atlas not producing maps correctly
> 
> 
> >> -----Original Message-----
> >> From: adam
> >> Sent: 12 July 2004 2:22 pm
> >> To: [EMAIL PROTECTED]
> >> Subject: [Flightgear-users] Atlas not producing maps correctly
> >>
> >>
> >> I'm using 0.92 scenery to produce maps, as per the link from the 
> >> website. Is this the correct set to be using for CVS 
> FlightGear? When 
> >> I produce maps from this, using Atlas, with:
> >>
> >> ./Map --fgroot=/mnt/bigone/bigone-temp/flightgear/data
> >> --atlas=/mnt/bigone/bigone-temp/flightgear/data/Maps 
> >> --enable-airports --glutfonts --verbose
> >>
> >> I consistently (twice now) get this effect:
> >>
> >> http://www.monkeez.org/publicpics/atlas.png
> >>
> >> Am I doing something wrong? The north part of Hants, UK, 
> consistently 
> >> is not drawn up despite me being able to fly out that way.
> >>
> >> Thanks in advance.
> >>
> >> Adam
> >>
> >>
> > I have seen that effect when Map gets minimised or covered 
> up while it 
> > is working. Because it draws the map to the screen, and 
> then takes a 
> > copy of the screen buffer, it needs to be on top, and 
> uncovered while 
> > working.
> >
> > Richard
> 
> Ah, OK - I can understand that. However, I left this machine 
> working over-night whilst producing the maps (ie. no-one was 
> using it). Would this be a screensaver issue? I would be 
> surprised if it was, as only certain parts of the map are 
> consistently bad.

Or it could be a texture memory problem. From the image I can see you
are significantly zoomed-out, so Atlas is feeding the gfx card with many
tiles, each of e.g. 512^2 or more (sometimes I use photo tiles of
2048^2!) with mip-maps activated, which eats additional n/2^2 + n/4^2 +
... texture memory. I'm conscious that OpenGL access the computer memory
copy of the texture if it doesn't fit into the gfx card memory,
nevertheless a limit request could be a severe test for a non perfect
driver.

Greetings -

Paolo


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