David Culp wrote: > > Have you fixed the roundness issue yet? > > No. It looks to be harder than I thought. The original MDL model looks fine > in FlightGear, with smoothed edges between surfaces. When I convert the MDL > model to an AC3D model I see that the file is "flat", i.e. the whole airplane > is a single object. > > I've talked with Innis about this and it seems the solution is to break the > model up into several sub-objects and then put it back together again, then > it will be rendered with smoothed edges. I don't know why AC3D models do > this. It makes the conversion process very difficult.
Here is what I have done so far : http://perso.wanadoo.fr/frbouvi/flightsim/a340-500.jpg This is an AC3D model with rgb textures. I converted the MDL file into an AC3D file and then imported it into Blender 2.34. Only one engine is smoothed so far. It is done by merging all those quad that have the same texture into the same object and then removing the duplicated vertices. There must be a bug in the PLIB BMP loader because the texture are mirrored vertically in Blender. When I invert them in Gimp, it is in FG that it is wrong. Then I convert the BMP into .rgb and it comes back to normal, both in Blender and in FG. I suppose it would be the same with AC3D. I have now a .blend file that I can export back to a .ac file. The fuselage was made of 4 pieces that create lighting artefact just as in the 737. I merged the 4 textures into a 256x1024 one and then merged the 4 fuselage pieces into a single one. Of course, texture coordinates have to be scaled down by 4 on one axis in the UV editor. I will continue the next days and send the result to David. -Fred _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
