Erik Hofman wrote:
Frederic Bouvier wrote:
Perhaps the model could take advantage of the dist-scale animation. It makes
the model scale dependant of the distance, like in radio towers for the light billboards
I'm not sure. Since there could be a good number of tracers in the scenery at some point it might be wise to keep the fancy stuff to a minimum?
Remember that a billboard is just a single quad. And it has to be transformed anyway, so it might prove to be more efficient.
The current model already is a billboard but the framerate already drops about 2 fps when releasing a number of tracers. Adding distance checking might reduce the framerate even more.
Erik
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