Chris Metzler wrote:
My framerates are, for the most part, good enough that I've been experimenting with the values in materials.xml, increasing the surface density of ground structures. I was able to double the density of all the urban structures without a significant frame rate hit (but with some odd results in the timing of the first render for many of the structures). But sadly, the one I most wanted to up -- the tree density -- can't really be adjusted. There are already a lot of trees, even at low densities; and if I double the surface density, I get tons of "DList stack overflow" messages and the framerate drops to 2. It's a shame, because I'd love for the forests to be more flush.
I have been experimenting with using the ssgaBillboards class as used in the shrubs demo of plib (plib/examples/src/ssg/shrubs/) Although I got it working I never got the trees to show up in the scenery (they might well be displayed at the other end of the earth because I have little experience with coordination systems).
If you want a challenge you might want to look at that.
Erik
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