If FlightGear was using shared libraries it would propbably not work on many currently supported libraries - cross-platform shared library support is a problematic issue, particularly for C++ projects - your best bet would be using libtool/libltdl - but then again: it doesn't really work on every platform ...one some of them it simply falls back to static libs :-/
I keep forgetting that flightgear is a multiplatform project. Now let me ask this: how much, if at all, does this (being multiplatform) hinders the development?
Sometime ago, for example, I thought I heard people saying that plib was somewhat limited regarding what was needed in terms of graphic capabilities, but that it's what is available regarding multiplatform development.
On the other hand: even with shared libraries you'd need to update the underlying libraries if they are generally revamped/re-structured.
Sure. Like openssl does all the time, for example :)
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