On Friday 29 October 2004 08:43, Erik Hofman wrote:
> Paul Surgeon wrote:
> > I'm in favour of larger textures.
> > Even my old 128MB Ti4200 sits with an almost empty bank of
> > video RAM when running FlightGear.
> > Even the original Geforce can handle 2048x2048 with the
> > correct drivers!
> >
> > However I think we should still support the older hardware
> > with fallback textures and have some way of setting the
> > texture detail level of the aircraft like is done in MSFS so
> > that the user can pick their performance level.
>
> plib already scales down textures to fit them into the maximum
> allowed texture size. So that shouldn't be a problem.
>
> Erik

That's interesting to know (and possibly explains a few things 
I've observed).

If 2048x2048 textures aren't going to be a problem I'll start 
using them (not that it'll make my textures much better but at 
least it would make the panel lines finer:)

<thought_to_self>consider ray-tracing the textures - that way I 
can use multiple texture maps, including procedural 
ones</thought_to_self>

LeeE

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