On Friday 29 October 2004 08:43, Erik Hofman wrote: > Paul Surgeon wrote: > > I'm in favour of larger textures. > > Even my old 128MB Ti4200 sits with an almost empty bank of > > video RAM when running FlightGear. > > Even the original Geforce can handle 2048x2048 with the > > correct drivers! > > > > However I think we should still support the older hardware > > with fallback textures and have some way of setting the > > texture detail level of the aircraft like is done in MSFS so > > that the user can pick their performance level. > > plib already scales down textures to fit them into the maximum > allowed texture size. So that shouldn't be a problem. > > Erik
That's interesting to know (and possibly explains a few things I've observed). If 2048x2048 textures aren't going to be a problem I'll start using them (not that it'll make my textures much better but at least it would make the panel lines finer:) <thought_to_self>consider ray-tracing the textures - that way I can use multiple texture maps, including procedural ones</thought_to_self> LeeE _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
