The shell limit is large enough on Windows that you can't compile FlightGear using an mingw compiler in the Windows shell; the final link command is too long. As that filled up two entire screens (~160 lines) (and it didn't help I was compiling SimGear in the same link), I don't think we will hit the limit for a long time. I suppose, if you used lots of property commands, you could already overfill it, but it shouldn't be an issue.
Giles Robertson -----Original Message----- From: Paul Surgeon [mailto:[EMAIL PROTECTED] Sent: Sat 30/10/2004 06:38 To: FlightGear user discussions Cc: Subject: Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747) On Saturday, 30 October 2004 01:11, Chris Metzler wrote: <snip> > have this worry that jacking up the texture sizes to do planes with > higher resolution may come back to bite us later, when we find that we > can't have as much scenery, or as many planes in the scene, as we would > like. > > Maybe this is an unwarranted worry. > > -c </snip> Hence the need for FlightGear to have a way of adjusting all these things (preferably from inside FG). We cannot expect one size to fit all which is more or less what we do at the moment. Yes, there are a couple of things we can tweak at the moment such as the model density in the scenery based on distance. As much as everyone loves using the command line for setting parameters what happens when we can't pass enough parameters via command line because we hit the limit on how much the shell can handle? On my Linux box it's not much of a problem but whats the limit in Windows? Paul _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
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