Just another thought on that; I've been reworking the 172P model so that the 
polygon count stays low at all distances (its the default model so high 
quality / polys may = bad thing for users with low-end systems).

However, I do like the idea of making a very high quality C172 for use by 
people who do have the hardware to deal with it. This could be a totally 
seperate model with 'all the trimmings' :)

Interestingly, I may have stumbled over a 'hack' for 3d cockpit illumination 
at night but I haven't tested out the idea yet.

On Saturday 18 Dec 2004 23:57, Lee Elliott wrote:
>
> I did start on a C-172 3d model, with a view to using LODs with
> high-res parts for the stuff you see from the cockpit i.e.
> windows, front cowling etc.  I can't remember exactly how far I
> got with it but you're welcome to a copy if you wish.
>
> LeeE
>
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